Providing educational programs to inspire individuals to educate, elevate, and empower themselves for the future.
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As the statistics of technology usage grows, it is important to look at how positive impacts of technology can be enhanced and the negative to be diminished.
ESPORTS AS A TOOL FOR EDUCATION
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GAKU
Games
A program that ensures a
safe environment for young students, teachers, and parents to learn about how and when to use technology and how it affects our lives.
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Bootcamp academy
A program for university athletes to take part in a simulated bootcamp experience as well as participate in prime tournaments.
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Connected committee
Committees established to create opportunities for their entire student body (along with teachers) to keep up to date on future technologies with the consultation and advice of GAKU.
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The Council of International Schools have recognised this event as important and impactful for today’s students.
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Over 70% of children between the age of 8 and 15 play games on either gaming consoles or mobile phones. Though console games are somewhat easy to monitor, mobile games are difficult for adults to observe as it is often an individual device used by one person.
GAMING IS PART OF MANY KIDS’ DAILY ROUTINES
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